As a games artist, I illustrate characters and worlds that bring representation of a diverse and inclusive set of people to games. I am focused and driven with experience managing teams, meeting tight deadlines, and producing polished content within a short time frame. During my college projects I have demonstrated my ability to delegate tasks to team members, maintain an appropriate scope for projects by considering time and resources, and adapt quickly to obstacles. I am formally studio-trained to incorporate classical realism techniques into digital art.
Character Design | Concept Art | Game Design
Photoshop | Clip Studio Paint | Unity | Maya | Blender
Strong Attention to Detail | Time Management | Task Delegation
Game Development
Sun Spear- Lead Artist, Lead Writer, Lead Animator
Developed open world setting and created concepts for all 3D characters and enemies
Enchanted Eats- Lead Artist, Lead Writer, Systems Designer
Designed and animated cast of NPC characters , wrote dialogue branches for all story routes
The Lake- Producer, Lead Artist, Programmer
Created concepts for environment and characters with a focus on aesthetics and mood
Two Swords- Lead Artist, Lead Writer, Systems Design
Collaborated with team to develop combat- based branching narrative and created concepts for characters
Murky Waters- Character / Environment Design, 3D Animator
Created underwater environments and designed/ animated enemy creatures
Picnic Quest- Character Design, 2D Animator, UI Designer
Created concepts for main player character and three unique minigames
Art Teacher Summer 2022
Art Steps, Laguna Hills, CA
Head and assistant teacher for classes and summer workshops. Taught students ages 7+ classical realism techniques.
Bachelor of Arts (BA) – Art: Games and Playable Media 2023
University of California, Santa Cruz